////// // List of DuAbyssEvent // Generated by ATools - WorldEditor ////// // 5 used models obj_Rhisisruins_M1_wall01.o3d obj_Rhisisruins_M1_TnL03.o3d obj_Rhisisruins_M1_pillar1.o3d obj_Rhisisruins_Floor03.o3d region_revival.o3d // 3 used SFX sfx_npcrisemsign01.sfx sfx_guildcombatground.sfx Sfx_RartesiaGround01.sfx // 1 used terrain textures Ominous_Room_03.dds // Code terrain.inc "DuAbyssEvent" 0 { 205 0 "Ominous_Room_03.dds" 0 "" } // Code mdlObj.inc "obj" 0 { "DuAbyssEvent" { "Rhisisruins_M1_wall01" 12041 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "Rhisisruins_M1_TnL03" 12080 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "Rhisisruins_M1_pillar1" 12047 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 1 0 ATEX_NONE 0 "Rhisisruins_Floor03" 12074 MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 } } // Code mdlDyna.inc "sfx" 3 { "DuAbyssEvent" { "sfx_npcrisemsign01" XI_NPCRISEMSIGN MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1 "sfx_guildcombatground" XI_GEN_GUILDCOMBATGROUND MODELTYPE_SFX "" 0 MD_NEAR 0 1.000000 0 1 ATEX_NONE 0 "Sfx_RartesiaGround01" XI_RARGROUND01 MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1 } }